What I propose here is to offer many different styles of Packs so, Developers can customize their characters and provide Character Customization to their Players. Its one reason why I purchase Asset Packs. Video is captured in real time without any hurry as you can see. And developers/gamers soul will be in heaven when they see it. Say, character have about 20 clothing items - time to model(for prototyping puposes of course) - about five minutes, so you need to spend 100 minutes to make all clothing for character. I think even kids can repruduce same result at the same time. This is pretty sipmle example of cloth parts creation. And for last - my model (body part) - uses only 4144 tris (I absolutely sure it is best result - less polys -> more control and modeling is just simplier and faster) and it uses only bone driven transforms, and my system is relly. I don’t want make money on selling 'Sexual clued lashes with bluecolored rhinestones" for example… As for collaboration - please pm me (key features are in my scope of interest). I make this stuff for extremally fast prototyping of game, and nothing more. In case of RPG - while you didn’t choose class to your character - you can’t imagine how it looks like. Also - somebody use bones drived clothing, other APEX for example. It is simplier to me to show some speed cloth modeling processes to customers for their needs. So if make clothing pack - and two customers buy it (for example) - both will have identical characters. Every game must have individuality, I think. But you must understand my point of view. I’m opened to collaboration for Eye Customization in your Editor System if interested. But, I also need to Cloth my Customized Character… Please *Accessorize *the Character. Your Editor is looking good and I agree with Character Customizers are in demand on the Unreal Marketplace (ie: Customer Character Designer). I would like to see more content providers do this. I know this to be fact, because this is what I want as a Customer. Supporting supplemental Packs will offer my customers more customization options, more value. This is exactly what I’m doing with EyeManga3D and I’m encouraging the Community to create and sell supplemental packs for it as well via Asset Modding. If I buy such a Character System, its need to be supplied with accessories for the Character, and I’m willing to pay for them. The content providers who overlook this fact are missing out on profit. Providing such content satisfies that demand. Without modeling skills it is impossible to make game which uses such kinds of characters, That is my point. I’m going to make more advanced customization possibilities relatively to games reminded above. Every one of coders can write server, but it depends of your server platform and hosting (I mean you can use PHP, C#, Python for that (I prefer JS for myself :)). Game sparks - this is my old video about Unreal and Game sparks integration - since time about 9.00 you can see server side code - that stuff is pretty laconic relatively to volume of blueprints. It is not a big deal comparatively to customization system. But it necessary to write server side logic. Without modeling skills it is impossible to make game which uses such kinds of characters, IMO.Īs for question about online - yes, of course other gamers can see character as it is. While all body settings use only bones transformations - you need to model cloth only once time, and it will works for all thinkable kinds of characters you can make with customization. Every game needs to be individual, I think, but if you use human character with customization - that stuff can be used in several different games (human body is always human body :)). As for clothing for character - that stuff pretty hardly depends of game design(futristic, medieval, fantasy or any other kind you can imagine yourself).
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